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The environments are rich with detail, movement and tinkling sound the twin analogue controls are so gracefully implemented that flying around the blobs of land is a thing of blissful calm and pleasure. You can pick up and disperse seeds, which then grow into kites you can give rides to little figures who clamber onto your back to be deposited in new places, to do new things. You control a serpent as it swoops through an airborne kingdom of floating islands, helping the inhabitants with a series of tasks that only become obvious as you explore. So enchanting in fact, that at a recent PlayStation 4 demo event in Soho, amid the baking heat and the cacophony of Triple AAA launch titles, I played it longer than everything else – and will probably remember it longer too. But like all the projects to come out of London studio Honeyslug, it is stylish and enchanting.
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